Consumer spending in apps to reach $156B across iOS and Google Play by 2023


This post is by Sarah Perez from TechCrunch


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Consumer spending in mobile apps across both Apple’s App Store and Google Play will grow by 120 percent to reach $156 billion worldwide by 2023, according to a new report out today from app store intelligence firm, Sensor Tower. The forecast estimates that both stores will more than double their revenues during the next five years, with China, the U.S. and Japan leading the way on iOS and the U.S., South Korea and Japan leading on Google Play.

The report projects that Apple will reach $96 billion in worldwide consumer spending by 2023, an increase of 104 percent over 2018’s total of $47 billion. Google Play is set to grow by 140 percent over 2018 to reach $60 billion — closing the gap even further with Apple’s platform. However, Apple’s store will account for nearly 62 percent of all revenue generated by the two platforms, Sensor Tower

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In a challenge to Twitch and YouTube, Facebook adds ‘Gaming’ to its main navigation


This post is by Sarah Perez from TechCrunch


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Facebook’s gaming efforts and challenge to Twitch are taking another big leap today, as the social network begins the initial rollout of a dedicated Facebook Gaming tab in the main navigation of Facebook’s app. The goal with the new addition is to help people more easily find games, streamers and gaming groups they follow, as well as discover new content, based on their interests.

After clicking the new Gaming tab, there will be a feed of content that points to instant games you can play with friends; videos to watch from top streamers, esports organizations and game publishers; and updates from your various gaming groups, the company says.

The new Facebook Gaming tab builds on the gaming video destination the site launched last year as Fb.gg. That hub had offered a collection of all the video games streaming on Facebook, and a way for gamers and fans to interact.

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Spice Up Your Super Bowl Party With Prop Bets


This post is by Emily Price from Lifehacker


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Football is admittedly not my game. I love basketball and hockey, and can enthusiastically get behind a good baseball game, but football has never really done it for me. However, I do like a good party, especially one that encourages people to make crazy food products. And so, I find myself at a Super Bowl party every…

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Funding Friday: Pigzbe


This post is by Fred Wilson from AVC


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A friend sent me this Kickstarter project earlier this week. I took a look and thought “wow, that’s so great. a digital piggybank for kids with its own cryptocurrency, a mobile app, and educational games teaching them to earn and save.” I backed it this morning and though I don’t normally take the rewards on Kickstarter, I did this time. I can’t wait to give this to a kid when I get it this summer.

App downloads across iOS & Google Play up 10% to 113B in 2018, consumer spend tops $76B


This post is by Sarah Perez from TechCrunch


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The app economy is continuing to grow, both in terms of app downloads and consumer spending. According to preliminary year-end data shared by App Annie, it’s predicting the number of global app downloads in 2018 will surpass 113 billion, up 10 percent from last year. Consumer spending in apps has grown even quicker – it’s up 20 percent year-over-year to surpass $76 billion worldwide.

The app intelligence firm came to these figures by analyzing data across both Apple’s iOS App Store and Google Play, up until December 15, 2018. It doesn’t include the third-party Chinese app stores, which would make the figures even higher.

The rest of this month may see the numbers increase a bit – especially as people unwrap new smartphones over the holidays, then download and buy apps. However, the numbers should still be in the general ballpark. App Annie will release a full “State of Mobile”

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Microsoft’s game streaming service Mixer adds more ways for streamers to make money


This post is by Sarah Perez from TechCrunch


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Microsoft today is rolling out a new version of its game streaming service, Mixer, which it’s calling “Season 2” to reflect the fact that the changes are ongoing, not a one-day release. The company says it’s specifically investing in new areas around expression, monetization, and creator communities.

The first of these, called Skills, are focused on giving users more ways to participate in chats with stickers and GIFs, and other screen effects that remind you a bit of those you’d find on iMessage. For example, there are celebratory fireworks and confetti to be tossed around, as well as a beachball that the community members can keep bouncing.

Streamers will like these, too, as it helps them to make money.

“Every time you use a Skill on a partner’s channel, it supports that partner financially,” Microsoft says.

It also says the selection of Skills will be updated regularly, going

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How to Find the Most Evil Subreddits


This post is by David Murphy from Lifehacker


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You can find just about anything on Reddit, for better or worse. It’s one of the reasons why the site remains so universally popular, as it’s an easy way for newbies to have near-unlimited access to everything that used to be a little harder to find: day-of downloads for new movies, streams of their favorite sporting…

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YouTube is closing the gap with Twitch on live streaming, report finds


This post is by Sarah Perez from TechCrunch


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Twitch continues to dominate the live streaming market, with approximately 2.5 billion hours watched by viewers in the third quarter of 2018, according to a new industry report out this morning. While YouTube still trails, it’s begun to close the gap with Twitch, it appears. YouTube’s live streaming platform, YouTube Live, started the year with 15 percent of the overall live streaming market’s viewership, but by September 2018, it had grown to roughly 25 percent of all live streaming hours viewed.

These findings, and more, were the subject of a “state of the industry” report released today by StreamElements, which also dug into what’s making these live streaming sites tick.

Of course, Twitch is still the market leader, with around 750 million monthly viewers, on average, who watched over 813 million hours in September. YouTube Live, by comparison, saw over 226 million hours that month, and Microsoft’s Mixer

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Roblox makes first acquisition with purchase of app performance startup PacketZoom


This post is by Sarah Perez from TechCrunch


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Fresh off a $150 million round of funding, kids’ gaming platform Roblox is making its first acquisition. The company says it’s acquiring the small startup PacketZoom, bringing its team and technology in-house to help it improve mobile application performance as its platform expands further into worldwide markets.

Founded in 2013, and based in San Mateo, California, PacketZoom had raised a $5 million Series A late last year. The company combines a content delivery network (CDN) to speed up performance with an application performance management tool to identify issues in a single package, TechCrunch had explained at the time.

The company’s products allow developers access to analytics about the app and network-performance related issues, as well as optimize app delivery and content downloads – up to 2 to 3 times faster.

The system in particular is designed to overcome the limitations of slow and unreliable networks, like those found

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How to Beat An Escape Room


This post is by Nick Douglas from Lifehacker


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Escape rooms are a game where a group of friends or co-workers get locked into a space to play some puzzles, so they can all win the reward of leaving the room slightly early. Maybe you love escape rooms and you want to get faster at them; maybe you hate them and you want to get them over with. Either way, you’ll…

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Play ‘Assassin’s Creed Odyssey’ for Free by Beta Testing Google’s Cloud Streaming Service


This post is by Brendan Hesse from Lifehacker


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Rumors of Google’s entry into the game-streaming space have circulated for ages, but today those rumors were finally confirmed when the company announced it will be teaming up with game publishers for its newly announced Project Stream service. Project Stream will allow users to play fully-fledged console and PC games…

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YouTube to shut down standalone Gaming app, as gaming gets a new home on YouTube


This post is by Sarah Perez from TechCrunch


Click here to view on the original site: Original Post




YouTube will no longer maintain a separate app targeting gaming and live game streaming, the company announced today. The YouTube Gaming app, which first arrived in 2015, will be sunset sometime next spring as its host of features make their way over to YouTube’s main site.

Over the years, the YouTube Gaming app has been a place where YouTube experimented with features catering to game creators and viewers who like to watch live and recorded esports. Here, it tested things like Game Pages to make games more discoverable, Super Chat, and Channel Memberships – features which the Amazon-owned game streaming site Twitch had also popularized among the game community.

Some of YouTube Gaming’s features became so well-received that the company brought them to YouTube. For example, this June YouTube introduced channel memberships to its main site. And before that, it had brought Super Chat – a way for creators

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